using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace LitBT
{
    [CreateAssetMenu(menuName = "LitBT/BehaviourTreeRecorder")]
    public class BehaviourTreeRecorder : ScriptableObject
    {
        [SerializeField] private List<string> treeResult;
        private BehaviourTree tree;

        public void RecorderTree(BehaviourTree tree)
        {
            treeResult.Clear();
            this.tree = tree;
        }
    }
}